Applications
Each application is developed from primary research data in close collaboration with subject-matter experts — targeting the specific threshold concepts that most challenge students in the life sciences.
Cell: The Genesis is an immersive VR escape room in which players must navigate the biochemical pathway of glycolysis to escape from inside a cell. The game transforms an abstract — and frequently misunderstood — metabolic process into a series of spatial, hands-on challenges.
Developed with funding from The Physiological Society and in collaboration with STEM Scotland, it is designed for undergraduate life science curricula and is available free on Itch.io.
The escape-room format creates genuine stakes, promotes collaborative problem-solving, and reinforces learning through repeated interaction rather than passive observation.
The VR Data Gallery is a fully immersive biological specimen collection in which users can interact with cellular and anatomical structures at multiple scales — from the sub-cellular to the whole-organ level.
Specimens are derived from real research datasets — electron microscopy, histological imaging, confocal stacks — and rendered faithfully at navigable scale. Users can inspect, walk around and compare structures in ways that are impossible with physical specimens or 2D imagery.
The gallery is designed to be extensible: new datasets can be added as research produces them, creating a living resource for teaching and public engagement.
MyoSITE: Anxiety explores cardiac physiology through the lens of the physiological anxiety response. Using the device camera, microscopy-based cellular models are overlaid on the user's physical environment — making the normally invisible processes of the heart visible and interactive.
Users engage with cardiomyocyte models derived from real confocal microscopy data, learning how cellular-level changes in the heart underpin the whole-body stress response.
An XR application designed to run on a headset, delivering a fully immersive experience.
MitoMover is a VR game built around mitochondrial biology. Players interact directly with the fission and fusion mechanics of mitochondria — the dynamic processes by which these organelles divide and merge in response to cellular energy demands.
Mitochondrial dynamics are a topic students frequently encounter but rarely understand with spatial intuition. MitoMover addresses this by placing learners inside the process — manipulating organelle morphology in real time and observing the downstream effects on cellular energy production.
The game format promotes repeated engagement and builds a mechanistic mental model that textbook descriptions alone cannot provide.
Commission
We build custom XR applications around your research data and curriculum objectives. If you have a dataset, a learning problem, or both — get in touch.
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